I’ve been creating music and sound design for slot games for over ten years, contributing to more than 250 titles across a wide range of themes and production setups. My work focuses on creating audio that remains engaging over long play sessions while supporting clear feedback, immersion, and consistency throughout the game.
Slot game audio presents unique challenges, from writing music that holds up over time to designing sound effects that enhance rewards and feedback without becoming fatiguing. I approach these challenges by shaping music and sound design to work together as part of cohesive audio systems, reinforcing gameplay and the overall player experience.
Since 2022, I’ve also worked in Audio Director and Audio Lead roles, collaborating closely with game designers and development teams as an external collaborator, to define audio direction and integrate sound smoothly into existing production pipelines. Whether creating assets directly or supporting projects at a higher level, my goal is always the same: to make audio a thoughtful, reliable part of the game that supports both creative vision and production needs.
